Angela is the only flying vanguard and a hero with one of the most annoying CC ability that allows her to displace enemies in any direction multiple times in a minute.
She may not work as a solo tank, because holding frontline is not her job. But she shines as a second tank, constantly annoying enemies, breaking up their frontline or kidnapping the supports.
Pros and Cons
Pros:
-
Flying vanguard.
She is the one who can deal with flying characters, because they can not outlive her. -
Lots of CC.
She can grab up to two enemies at once with her Assassin’s Charge. But her other abilities also CC-oriented. Not to say that her ultimate transforms enemies into piñatas.
Cons:
-
Not enough health.
Even though Angela is vanguard, she has only 450 HP. It may be enough to deal with supports, but it’s hard to play against other vanguards. -
Only one play style.
She is a dive character and she can do nothing against poke characters when they are far away. -
Small damage per second.
Most of the time she is charging her Spear to deal more damage. Without the charge she is a tickle monster.
Gameplay loop
Charge spear, isolate target, secure the kill. Repeat.
Abilities
Ability stats can be found on the game’s website.
Keep in mind that when a new season is released, the information on the site is not updated immediately. Especially team-up information.
Spear of Ichors
- The attack charge is not used when you miss an enemy.
Axes of Ichors
-
Try not to leave “the landing area” of Divine Judgement. Otherwise your attacks won‘t generate bonus health.
-
The attack may look mighty, but you should never go against multiple enemies, because you do not have enough sustain and damage.
Divine Judgement
- Since this ability generates bonus health for your allies, it’s great to use to secure kills with your teammates.
Assassin’s Charge
-
It’s okay to use this ability as a movement ability when you going back from spawn. You go further when you do not have enemies on your spear.
-
Usually you want to use your Spear of Ichors right after your carried enemies to the max distance, because your attack charge is full.
- You either carry an enemy into the air, and then attack them with your primary to deal extra damage.
- Or your carry them to the ledge, and then attack to move them further and do not let them escape.
Heven’s Retribution
- The spear you toss is a projectile, while the ribbons are deployables. Which means that both Magneto and Phoenix can destroy your ult on different stages.