Cap is not a frontline tank. He is a diver, who does not allow enemy supports do their job, and who can stall the point all day.
As Captain America
Ignore enemy frontline, run past them into the backline using your high mobility. Make their supports life miserable beying a constant annoyance to them.
Use your Freedom Charge as an additional support ult. Be sure to communicate with your supports to prevent double ult usage.
Stay alive on the point as long as you can.
Against Captain America
If he can isolate a squishy target, he will kill it. Do not allow him to do so, focus him when he is playing agressive. He does not have enough sustain to win 1 vs. many, but he can stay alive in such a fight for a long time.
Settings
Super-Soldier Slam
- By default it’s bound on , but you do not want it that way, because it won’t allow you to use shield throw by Sentinel Strike when you’re mid-air. Feel free to rebind it on any button you like.
- is a neat choice since Cap does not need to reload anything.
Abilities
Ability stats can be found on the game’s website.
Keep in mind that when a new season is released, the information on the site is not updated immediately. Especially team-up information.
Sentinel Strike
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You can attack deployables to get to the throwing phase. Groot walls, Loki clones, etc.
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Since throws track enemies, use them to attack fast moving targets like Black Panther or Spider-Man.
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When you’re close to the enemy, you usually do not want to throw the shield, because it takes a bit more time to kill than just punching. In this case, you can use Melee instead of your primary. It does the same damage.
- Since most of the time you’re close to an enemy, it’s worth to switch binds for Melee and Sentinel Strike.
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You may have heard that Captain America requires animation canceling to make him viable. It does not like this anymore. Melee and both parts of Sentinel Strike deal the same damage.
Super-Soldier Slam
- Do not use this ability to engage. Use Vibranium Energy Saw instead when you’re jumping above the enemy, and only then use Super-Soldier Slam. This way you will deal more damage and still get your Vibranium Energy Saw back somewhen at the end of the dive.
Liberty Rush
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You’re CC immune when you use this ability. It allows you to counter some ultimates like ones by The Thing or Jeff.
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The damage of this ability is close to none, so use it mostly for movement: to get closer when chasing an enemy, or otherwise, to go away.
Leading Dash
- You are not going fast when you start punching during the run.
- In other words, if you’re diving a target while pressing and you start punching, do not expect to outrun them, because your speed is probably the same. If they go away, stop punching or use Liberty Rush to catch up with them.
Team-Ups
Voltaic Union (Thor)
- Use this team-up when you are solo tanking and you need to hold your frontline. Most of the time prefer the Bucky team-up.
Stars Aligned (Winter Soldier)
- Since the idea of Cap is being annoying and fast-moving, this team-up is a great addition to his basic kit.
- Use this team-up to get out of unsuccessful dive attempt, to save your backline against divers, to help a teammate who is close to death, and so on.